Rabu, 23 Mei 2012

English Language Games


hi, I would like to share about English Language Games that teachers can use when Teaching English as Second or Foreign Language. sometimes its hard for teacher to encourage students to participate in English classroom activities. In order to solve that problems teachers should find a good techniques. I think one of good technique in teaching English is through Language Games. Here some examples of language games: 


Bad Fruit: A Shoppers' Nightmare
Level: Easy to Medium
This is an oral communication activity appropriate for EFL learners in elementary/primary school. (It's optimal for grades 3-6). This game is designed for practicing "shopping" dialogues and vocabulary.
Materials: "produce" and play money.
Object of Game: To accumulate as many products as possible.
Students are divided into clerks and shoppers.

The clerks set up "stands" to allow easy access for all shoppers (e.g. around the outsides of the room with their backs to the wall).

The shoppers are given a set amount of money* (e.g. dollars, euros, pounds, etc.) and begin at a stand where there is an open space.

Students shop, trying to accumulate as many items as possible (each item is 1 unit of currency).

Periodically, the instructor will say "stop" (a bell or other device may be needed to attract attention in some cultural and classroom contexts) and call out a name of one of the products. Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch (with fewer units of currency).

The student with the most products at the end wins.

Students then switch roles.
*It is recommended giving students as much money as possible since students who run out can no longer participate.
Alternative play for more advanced students: Clerks set the price of items. Shoppers have the option of negotiating the price. There are two winners in this version: The shopper who accumulates the most products and the clerk who makes the most money.
Submitted by: Mike Yough

What's the Question?
Level: Any Level

Type of Activity: listening and speaking

Purpose: review question forms previously studied in class

Procedure:
Form two teams (three will work, but two seems to add just the right amount of competitive tension).
Explain the game, with a few examples of answers in search of questions. Ask, 'What's the question?', and get students to correctly say the corresponding questions for your answer.
Have two players--one from each team--come to the front. Style it like a game show if you like, with the students standing side-by-side. If you have access to bells or buzzers, it's even more fun.
Next, read an answer to a question and say, 'What's the question?' The fastest player to respond wins a point for her/his team. New contestants come to the front for a new round.
Rationale: This game forces the students to think backwards a little, so they must provide a grammatically perfect question. All too often, they are used to answering rather than asking questions, so this is challenging and useful as review.
Submitted by: Tim

Toilet Paper Icebreaker
Level: Any Level
This activity is used as a "getting to know you", icebreaker on the first day of class.
  1. Teacher takes the toilet paper roll and takes several squares of toilet paper, then hands the roll of toilet paper to a student. The teacher tells the student to take some, more than three.
  2. After everybody in the class has some paper, we count the squares we have, then we have to tell that many things about ourselves, in English.
This activity works well with substitute teachers also.
The toilet paper is such an attention getter.
Submitted by: Linda LeBlanc

Chain Spelling (Shiri-tori)
Level: Easy to Medium
The teacher gives a word and asks a student to spell it, and then a second student should say a word beginning with the last letter of the word given. The game continues until someone makes a mistake, that is, to pronounce the word incorrectly, misspell it or come up with a word that has been said already, then he/she is out. The last one remaining in the game is the winner.
This game can be made difficult by limiting the words to a certain category, e.g.. food, tools, or nouns, verbs, etc.
Submitted by: Huang Shufang

Bang Bang
Level: Easy
Divide the group into two teams. Explain that they are cowboys and they are involved in a duel. One student from each team comes to the front. Get them to pretend to draw their pistols. Say "how do you say..." and a word in their mother tongue. The first child to give the answer and then "bang bang", pretending to shoot his opponent is the winner. He remains standing and the other one sits down. I give 1 point for the right answer and 5 extra points if they manage to "kill" 4 opponents in a row.
Editor's Note: Instead of saying the word in the students' mother tongue, it would be possible to use a picture or to say a definition ("What do you call the large gray animal with a long nose?")
Submitted by: Liz

Battle Ships - A Vocabulary Game
Level: Easy to Medium
Preparation:
Divide the students in to groups of four or five. Then ask the student to make the name for their ships for example with the names of animals, cities, movie stars or let them find their own favourite names.
Ask them to choose the Captain and the Shooter. The captain's duty is to memorize his ship's name, so he can reply if somebody call his ship's name. The shooter's duty is to memorize the names of the ships of 'their enemies', so he can shoot them by calling their ship's name.
Activity:
Arrange all the captains in a circle, the ships' crews must line up behind their captains. The shooter is the last crew member in line.
The teacher must decide a lexical area of vocabulary, this vocabulary will be used to defend their ships from the attacks. Every students (except the shooters) must find their own words. The lexical area for example, "Four Legged Animals". Give the students 1-2 minutes to find as many possible words as they can and memorize them.
Start the game by calling a ship's name, for example the ship name is "THE CALIFORNIAN". The captain of THE CALIFORNIAN must reply with a word from the lexical area given, for example he says "TIGER" followed by his crews behind him one by one, "COW"; "SHEEP" until it  is the shooter turns and he calls out the name of another ship and the captain of the ship called must reply and his crews must do the same thing. No word can be repeated.
If the captain is late to reply (more than 2 seconds) or his crew can not say the words or a word repeated or the shooter shoots the wrong ship (his own ship or the ship that has already been sunk) the ship is sunk, and the crew members can join the crew of another ship.
The teacher can change the lexical area for the next round.
In the last round there will be two big groups battling to be the winner.
Submitted by: Agung Listyawan

Describing Appearances & Characteristics of People
Level: Easy to Medium (Low to low intermediate)
Each student is then give one sheet of paper.  One student sits at the front of a room.  He/she describes a person and the rest of the class draws the person being described.
It is more interesting if the person being described is known by everyone. Once the student has finished describing that person then he/she reveals who it is and each student shows his/her drawing. The laughter from this is hilarious as the impressions tend to make the character in question look funny.
It is a good idea to encourage students to ask the interviewee student questions about who they are describing.
Submitted by: Darrell

Sentence Race
Level: Any Level
A good game for large classes and for reviewing vocabulary lessons.
  1. Prepare a list of review vocabulary words.
  2. Write each word on two small pieces of paper. That means writing the word twice, once on each paper.
  3. Organize the pieces like bundles, 2 bundles, 2 sets of identical words.
  4. Divide the class into 2 teams. get them to make creative team names.
  5. Distribute each list of words to both teams. every student on each team should have a paper.  Both teams have the same words.
  6. When you call a word, 2 students should stand up, one from each team. The students must then run to the blackboard and race to write a sentence using their word.
The winner is the one with a correct and clearly written sentence.
This is always a hit with kids. For more advanced students, use tougher words.
Submitted by: Thomas D. J-B

Paper Airplane Game
Level: Any Level
Draw a target (with points - like a dart board) on the white board or use a cardboard box in the middle of the room. Then, students make paper airplanes and launch them after they answer your question in the form of a sentence. I don't except my beginners/low intermediate students to form complete sentence so I help them to form correct sentences. To my surprise they will repeat the sentence several times (while I'm helping them) just so they can throw their airplane. For beginner and low intermediate classes, I recommend formulating questions that lead to 1 or 2 types of answers. This allows for better memorization. For example, use CAN/WILL questions and write the beginning part of the answer on the board "I can/will...".  I recommend giving a prize to make the target points mean something, thus peaking their interest.
Submitted by: Ell Saunders

Pictionary (Game 1) - revamp - Charades (Game 2)
Level: Any Level
Write out series of categories like professions (doctor, bus driver, etc.), animals, foods, actions (fishing, haircut, etc.) then divide the class into groups of 2. One student draws and the other guesses. Next turn, the guesser draws and drawer guesses. This game works best with the arbitrary stop watch (30 seconds). This is designed for one lesson.
Then for another day take the same categories (or create new ones) and play the same game except students, this time, act it out (no speaking or noises).
Submitted by: Ell Saunders

Spelling Contest
Level: Any Level
First, if you have a large class you have to divide it in 2 teams. then the teacher says a word or a sentence depending on the level for the students to spell.  Students should spell these correctly with not even one mistake. The team that has more points is the winner
Submitted by: Revolle Soyer

What's the Meaning?
Level: Medium to Difficult
You, the teacher, may need a dictionary do this activity.
  • Choose a word which is long, difficult, and unknown to the students, a good word to begin with is: warmonger.
  • Without using a dictionary, your students write down a definition. (They can work out the definition in groups of three).  Allow them a few minutes to think and write.
  • Collect the definitions and read them aloud.
  • When you have finished reading, they will have to vote which of those is the correct one. (It doesn't matter if none of them is the correct one)
  • After they have voted and none of the groups guessed the meaning you read the correct one aloud.
The idea of this game is to let students be creative and practice writing skills.
Then you can have the students to discuss their writings.
Submitted by: Natalia Iglesias from Argentina
Catching up on your ABC's
Level: Any Level
This game is short and simple. Write the alphabet on the board. Throw a bean bag to someone and say a word begining with the letter A. This person must catch the bean bag, say a word begining with the letter B and then throw it to another person This third person says a word begining with the leter C and so on.
Obviously the game is meant to be played fast. If played with higher level students you may not want to write the alphabet on the board. There are many ways to change the game to make it adaptable to your level of students.
Submitted by: Adam in China

Secret Code
Level: Any Level
I sometimes give instructions to my students written in code that they have to interpret before completing tasks. I've used this at various levels:
Here's an example: to revise alphabet and simple present verbs/vocab.
  • Tell students the code e.g. each code letter represents the letter that comes before it in the alphabet a is b, m is n, 'dbu' is cat etc.
  • Then they decode their message and do the task:
    • xbml up uif cpbse - walk to the board
    • kvnq ufo ujnft - jump ten times
To make it more difficult, I've ...
  • used more complex codes,
  • let them work the code out for themselves,
  • have not defined where words end,
  • have given more complicated tasks or vocabulary
  • or given them half an instruction which they must decode and then find the classmate with the other half of their task information.
This activity can be used to review or practise vocabulary or structure or simply be a different way to introduce the topic for the day's class -- each student gets one or two words to decode and then the class work to put all the words together.
Submitted by: Karen Mack

Crazy Story
Level: Any Level
This is an activity that will make your students speak in class and be creative.
  • Ask students to write a word on a piece of paper and tell them not to show anyone. This word should be a verb (or whatever you'd like to rewiew).
  • The teacher starts telling a story, then stops and chooses a student.
  • That student will continue the story and must use his/her word. This student then chooses the next student to continue the story.
  • The last student must end the story.
  • After the story is over, the students then try to guess what words each student has written on his/her paper. The student who guesses the most words wins the game.
Submitted by: Luciana Pinheiro

Classroom Rules: Must and Mustn't
Level: Easy to Medium
  • Prepare small pieces of paper each with either one thing students must do or one thing students must not do.
  • Tell the students that they are supposed to form sentences that explain classroom rules.
  • Divide the class into groups (of 4 if possible, so that everyone gets a chance to speak).
  • Give each group the pieces of paper.
The winning group, the group that finishes first, reads their sentences aloud. (Each student of the group reads one or two sentences depends on size of group.)
It's an easy game and the preparation does not take too much time. You can make as many rules as you wish.
Submitted by: Sijeta Braha

Selasa, 22 Mei 2012

Super Junior- Rokkugo Lyrics


Hai hai…. Ada yang pernah denger lagu nya Super Junior yang judulnya Rokkugo?? Kalo aku baru denger nihh (maklum Elf pendatang Baru).lagu ini enak didengerin loh apalagi sambil nyanyiin. Tapi agak susah sih nyanyinya karena berbahasa korea. Jadi aku mau share dikit nih ma temen-temen. Ini dia nih liriknya.
ROKKUGO (SJ T)
rokkugo! rokkugo! rokkugo! marhaemar! rokkugo! rokkugo! rokkugo! marhaemar!!
amanhda manhda manhda manhda!! daipun ipun ipuninda
yobuge jogi jogeboya? yobo ankyung anboyo
tongsur jib surtong suju man byeong manjuso! dai shimjom shimida, popopo!
a johda joha! subaki baksu! dashi hamchang habshida!

rokkugo! rokkugo! rokkugo! marhaemar! rokkugo! rokkugo! rokkugo! marhaemar!!
niga nundenun gani? iryoir suwosu suri suri su mulrong mulrong mul!
anjohda joha! subakibaksu! dashi habchang habshida!
ojedo gokkuro onurdo gokkuro modeungon gokkuro doragago isso
naeiri wayahae! haengbokui shigyega chaegag chaegag doragagebji!!
chaegag chaegag chaegag won tu suri fo faibu shigsu [one, two, three, four, five, six] GO!
rokkugo! rokkugo! rokkugo! marhaemar! rokkugo! rokkugo! rokkugo! marhaemar!!

Rap;
hapatakachajaa sabamaradanaga 10 9 8 7 6 5 4 3 2 1 daeng!!
araeso wiro, dwieso apeuro, modungon gakkuro rokkugo!!
haraboji halmoni ajosshi ajumma namnyonoso janjanjan!!
orsshigu jarsshigu parabarabapam, modungon gokkuro rokkugo!!

nagabdaona naonagabna? adurdaridageb daidarduro!
da gatheun byeorun byeorun gathda! jakku mankkum mankkuja!
jangagan gajang shijib gan jibshi dadwin janggug chongguk jangdwinda!
ajohda joha! subaki baksu! dashi hamchang habshida!
ojedo gokkuro onurdo gakkuro modeungon gokkuro doragago isso
nae iri wayahae! haengbok ui shigyega chaejag chaejag doragagebji!!
chaegag chaegag chaegag won tu suri fo faibu shigsu [one, two, three, four, five, six] GO!

rokkugo! rokkugo! rokkugo! marhaemar! rokkugo! rokkugo! rokkugo! marhae mal!!
ajohda joha! subaki baksu! dashi hamchang habshida!
rokkugo! rokkugo! rokkugo! rokkugo! rokkugo! rokkugo! rokkugo! marhaemal!!


                Pertama kali gw denger lagu nee, gw dah tertarik. MVnya juga kocak abis. Lagu ini dibawain ama Sub Super Junior yaitu Super Junior T (Trot aliran music jadul di Korea)yang terdiri dari oppa oppa keren diantaranya Heechul, Eunhyuk, Leeteuk,Shindong,Sungmin,dan Kangin. Asli stelah kalian liat MVnya pasti senyum senyum sendiri, meskipun gw ga tau apa arti lagunya, maklum ga ngerti bahasa korea. Tapi mudah-mudahan kalian suka ea!

ini q kasi MV'a.... Happy Watching
 

Jatim Park Sebagai Wahana Belajar dan Rekreasi


Sebagai mahasiswa, kita wajib mengikuti KKL. bulan lalu saya ikut kegiatan ini ke Malang Surabaya. tempat yang lumayan berkesan bagi saya adalah Jatim Park. Jadi saya mau sedikit berbagi buat temen-temen yang ingin tau bagaimana Jatim Park. 
            Jatim Park dibangun pada tahun 2002 oleh seorang pengusaha bernama Paul Sastro. Beliau membangun sebuah tempat rekreasi dan taman belajar yang terdapat di Kota Batu, Jawa Timur. Obyek wisata ini berada sekitar 20 km barat Kota Malang, dan kini menjadi salah satu icon wisata Jawa Timur. Jawa Timur Park merupakan obyek wisata dengan konsep dasar yang memadukan secara serasi pendidikan dan pariwisata dimana anda bisa bermain dan belajar sekaligus dalam satu tempat dan waktu. Obyek wisata seluas 22 hektare dengan ketinggian 850 meter diatas permukaan laut ini, menyimpan beraneka ragam pengetahuan serta hiburan sebagai sarana bermain. Untuk memasuki wahana pengunjung harus menggunakan gelang biru yang diberikan oleh petugas ketika membeli tiket. Gelang tersebut merupakan tiket terusan yang dapat digunakan pengunjung untuk menikmati beberapa wahana.
Wahana – Wahana jatim Park
Mengunjungi Jatim Park kita akan mendapat pengetahuan baru selain hiburan. Hal ini bisa dilihat dari berbagai fasilitas yang disediakan Jawa Timur Park, terdapat sedikitnya ada 36 macam wahana  yang bisa dinikmati pengunjung. Sebelum menikmati seluruh sarana hiburan, Memasuki pintu gerbang nampak dua patung sapi dan sebuah gong berukuran raksasa. Gong ini disebut-sebut sebagai gong terbesar kedua di Indonesia.  Pada saat awal masuk lokasi akan diberi sajian dengan wahana pendidikan yang sarat akan khasanah ilmu pengetahuan dan teknologi di rute awal, sekaligus menghantarkan anda pada wahana-wahana lain yang akan semakin membentangkan cakrawala pengetahuan bagi siapa saja yang berkunjung. Mulai dari wahana Galeri Etnik Nusantara dan Anjungan Jawa Timur yang akan membawa anda ke lorong waktu, berpindah dari satu tempat ke tempat lain di Nusantara dan menjelajahi ragam budaya Indonesia. Terdapat juga Galeri Belajar (Kimia, Fisika, Biologi, dan Matematika) dengan Stadium Galeri Belajar yang mampu
menampung hingga 300 siswa. Dilengkapi pula dengan alat peraga ilmu terapan (indoor & outdoor) yang didukung oleh PLN, Telkom, Rimba Raya dan sejumlah Universitas terkemuka di Jawa Timur.
            Foto 1. Belajar tentang hidung di Amazing Human Body
Salah satu tempat yang sangat menarik adalah Taman Sejarah. Di sini ditampilkan diorama dalam bentuk miniatur untuk berbagai bangunan serta adegan masa silam. Misalnya terdapat miniatur aneka candi dan bangunan yang berdiri di Indonesia. Ada juga diorama aktivitas manusia purba di jaman pra sejarah hingga aktivitas masyarakat di masa perang kemerdekaan. Diorama dan miniatur ini ditempatkan dalam areal taman terbuka yang teduh sehingga sangat menyenangkan untuk mengelilingi taman dan menyaksikan bermacam-macam adegan masa silam dalam wujud mini ini.
Foto 2. Taman Sejarah
Foto 3 Diorama Sejarah
            untuk wahana bermainnya, pengunjung tidak akan sulit  menemukannya karena terdapat banyak wahana bermain dalam rute perjalananya. Baik permainan yang khusus di peruntukan untuk anak-anak  sampai orang dewasa.  Namun ada satu wahana yang paling ramai di cari pengunjung yakni wahana air dan kolam renangnya. Terdapat arena waterboom yang cukup luas dengan view di salah satu sisi patung Ken Arok yang memegang sebilah keris.

                Foto 4. Waterboom Jatim Park
            Wahana permainan yang begitu banyak  tidak dapat semua dirasakan oleh para peserta KKL karena keterbatasan waktu yang diberikan.  Walaupun demikian peserta KKL sudah merasakan suasana jatim Park secara langsung.
   Fasilitas yang terdapat di Jatim Park
            Jawa Timur Park memberikan kenyamanan ekstra bagi pengunjung dengan disediakannya tempat parkir yang memadai seluas 1 hektar, outlet makanan & minuman, studio foto, pasar wisata, mushola, klinik dan nursery room. Selain itu pengunjung juga disediakan fasilitas seperti:
  • Pasar wisata
  • Pasar buah, hewan dan sayur
  • Galeri dan Supermarket bunga
  • Food Center Ken Arok
  • Restaurant Ken Dedes
  • Cafe Gokart
  • Cafe Bird Park
  • Cafe Columbus
  • Kawasan Masakan Tradisional
  • Cafe Pool Sode
  • American Fast Food
  • Galeri Foto & Pakaian Adat
            Karena begitu banyaknya wahana dan failitas yang di berikan di wisata ini, maka merupakan tempat yang sangat menarik untuk dikunjungi.  Selain sebagai tempat rekreasi tempat ini juga merupakan tempat yang menarik untuk belajar. jadi gimana berminat untuk berkunjung??